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Publication – SpiroPlay

After working as lead developer for the SpiroPlay collaboration for more than a year, the results of extensive research by many of its members is published in a concise research paper. The abstract is as follows; We have built and implemented a set of metaphors for breathing games by involving children and experts. These games…
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Publication – VR4VRT

After completing my Bachelor Thesis, the reserach topic was continued by several bachelor students, expanding on the original design, and covering several more research questions. This lead to the completion of a joint paper, in which Robby van Delden summarized our work, in particular the recent additions by Sascha Bergsma. The abstract is as follows;…
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Multi-Agent Simulation

Multi-Agent Systems (MAS) is a course within the Interaction Technology program, as well as a Computer Science discipline used in simulating complex systems. Using MAS, I simulated the behaviour of human-mosquito interactions with respect to the Sterile-Insect-Technique, together with my peers Joep Eijkemans, Lucas van Ovost and Ravi Teja Reddy. The simulation was coded in…
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Augmented Reality – Boerenkerkhof AR

This Augmented Reality mobile application, built for the Boerenkerkhof Graveyard in the municipality of Enschede, was built by a team of students from the University of Twente. I was mainly responsible for the implementation of Augmented Reality technology in the app, as well as some general interaction and interface programming. The project was lead by…
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Mobile Game – Minesweeper

In my free time during the 2020 holiday/quarantine, I decided to jump into the mobile app business, with my first product being a minesweeper game for android. The app is made in unity and focuses mainly on the highly polished and stylized design of the experience, with smooth animations and a unique soundtrack. Aside from…
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Publication – How serious is serious game design?

As I have had experience on serious games during my study and minor on serious gaming, I was asked to collaborate on a research paper on the topic, and the different approaches on the design of which. Below you can read the abstract. Game design is a trending multi-million business with an accompanying large body…
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Web Development – PlaygroundVR

As a part of my expanding interest in web and graphic design, I volunteered to completely rebuild the website of the company PlaygroundVR, of which I am a part of. Besides a large design and responsiveness part, the focus of the website was also on performance, Search Engine Optimization (SEO) and expanding the interaction capabilities.…
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Lead Development – SpiroPlay

SpiroPlay is a large collaboration between the University of Twente, Saxion University of applied sciences, Medisch Spectrum Twente (MST) and Deventer Ziekenhuis (DZ), running for over a year. The project is funded by the Pioneers in Healthcare program and is about Spirometry-based Playful Asthma Monitoring. An application is developed that connects with a spirometer and…
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Research – Bachelor Thesis

In the concluding half-year of my bachelor study Creative Technology, I challenged myself to a new topic, rowing, with the research question “How can Virtual Reality improve the current state of indoor rowing?”. I applied my skills in game development, human-computer interaction, and Virtual Reality in the creation of a prototype which stimulates rowers to…
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Game Development – New Media Project

For module 5 ‘New Media’ of the Creative Technology Curriculum, a large part of the workload consisted of a project in which you make a game from the ground up. I worked together with my peer Jason ten Hagen and we received a 9 for the end result, which can be seen below. Every part…
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