Portfolio

Augmented Reality – Boerenkerkhof AR

This Augmented Reality mobile application, built for the Boerenkerkhof Graveyard in the municipality of Enschede, was built by a team of students from the University of Twente. I was mainly responsible for the implementation of Augmented Reality technology in the app, as well as some general interaction and interface programming. The project was lead by…
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Mobile Game – Minesweeper

In my free time during the 2020 holiday/quarantine, I decided to jump into the mobile app business, with my first product being a minesweeper game for android. The app is made in unity and focuses mainly on the highly polished and stylized design of the experience, with smooth animations and a unique soundtrack. Aside from…
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Publication – How serious is serious game design?

As I have had experience on serious games during my study and minor on serious gaming, I was asked to collaborate on a research paper on the topic, and the different approaches on the design of which. Below you can read the abstract. Game design is a trending multi-million business with an accompanying large body…
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Website PlaygroundVR

As a part of my expanding interest in web and graphic design, I volunteered to completely rebuild the website of the company PlaygroundVR, of which I am a part of. Besides a large design and responsiveness part, the focus of the website was also on performance, Search Engine Optimization (SEO) and expanding the interaction capabilities.…
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SpiroPlay

SpiroPlay is a large collaboration between the University of Twente, Saxion University of applied sciences, Medisch Spectrum Twente (MST) and Deventer Ziekenhuis (DZ), running for over a year. The project is funded by the Pioneers in Healthcare program and is about Spirometry-based Playful Asthma Monitoring. An application is developed that connects with a spirometer and…
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Bachelor Thesis

In the concluding half-year of my bachelor study Creative Technology, I challenged myself to a new topic, rowing, with the research question “How can Virtual Reality improve the current state of indoor rowing?”. I applied my skills in game development, human-computer interaction, and Virtual Reality in the creation of a prototype which stimulates rowers to…
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New Media

For module 5 ‘New Media’ of the Creative Technology Curriculum, a large part of the workload consisted of a project in which you make a game from the ground up. I worked together with my peer Jason ten Hagen and we received a 9 for the end result, which can be seen below. Every part…
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3D Animation

For the course ‘Animated Data Narration’ within Creative Technology, I got the assignment to tell a story using digital means. Together with peers Rens van der Werff and Martijn Poot I created the short film you can see below. The story is about the rising number of atomic weapons on earth. The techniques used in…
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3D Modelling

For the course ‘Interactive Visualization’ within my bachelor study, I created a  replica of the fictional ‘Wunderwaffe’ weapon, which you can see in the picture below. The model was created in the program autodesk Maya. During the course and the creation of this model, I aquainted myself with industry techniques like modelling, texturing, lighting and…
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Digital Photography

In module three of Creative Technology, I attended the cultural challenge course of digital photography at Artez, University of the arts, in Enschede. It was a really cool experience, where I got to familiarize myself with the DSLR camera, learning how to shoot, compose, light and edit photos. Here you see the best photos I…
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