Publication – SpiroPlay

After working as lead developer for the SpiroPlay collaboration for more than a year, the results of extensive research by many of its members is published in a concise research paper. The abstract is as follows; We have built and implemented a set of metaphors for breathing games by involving children and experts. These games […]

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Research – Bachelor Thesis

In the concluding half-year of my bachelor study Creative Technology, I challenged myself to a new topic, rowing, with the research question “How can Virtual Reality improve the current state of indoor rowing?”. I applied my skills in game development, human-computer interaction, and Virtual Reality in the creation of a prototype which stimulates rowers to

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