Custom PC Build

After saving up for more than a year, I finally got to building a custom watercooled gaming/workstation PC. The process included research on parts and assembly for half a year, waiting on out of stock components for two months (Nvidea RTX 3080), and finally assembling and bugfixing for a week. Below you can see the …

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Publication – SpiroPlay

After working as lead developer for the SpiroPlay collaboration for more than a year, the results of extensive research by many of its members is published in a concise research paper. The abstract is as follows; We have built and implemented a set of metaphors for breathing games by involving children and experts. These games …

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Publication – VR4VRT

After completing my Bachelor Thesis, the reserach topic was continued by several bachelor students, expanding on the original design, and covering several more research questions. This lead to the completion of a joint paper, in which Robby van Delden summarized our work, in particular the recent additions by Sascha Bergsma. The abstract is as follows; …

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Multi-Agent Simulation

Multi-Agent Systems (MAS) is a course within the Interaction Technology program, as well as a Computer Science discipline used in simulating complex systems. Using MAS, I simulated the behaviour of human-mosquito interactions with respect to the Sterile-Insect-Technique, together with my peers Joep Eijkemans, Lucas van Ovost and Ravi Teja Reddy. The simulation was coded in …

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Lead Development – SpiroPlay

SpiroPlay is a large collaboration between the University of Twente, Saxion University of applied sciences, Medisch Spectrum Twente (MST) and Deventer Ziekenhuis (DZ), running for over a year. The project is funded by the Pioneers in Healthcare program and is about Spirometry-based Playful Asthma Monitoring. An application is developed that connects with a spirometer and …

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