Gamified Healthy Eating for Children – ACHIEVE

ACHIEVE interactieve installatie voor kinderen, gedemonstreerd in Jumbo Leussink. Kinderen (en hun ouders) kunnen met deze winkelwagentjes ingrediënten voor een recept verzamelen en zo spelenderwijs wat leren over de invloed van voedselkeuzes op gezondheid en milieu. Alle kinderen in de leeftijdscategorie 3-7 jaar kunnen aan deze test meedoen. In ruil voor de deelname mogen ze …

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VR – KLM Catering Training Simulation

KCS is an in-flight catering company, mainly for KLM, which has a factory line to assemble the food trays. The KCS Breakdown stimulator teaches maintenance employees to recognize and solve breakdowns in a virtual version of the factory, without needing to shut down the physical production line. The recreated factory environment in Virtual Reality, allows …

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Augmented Reality – Boerenkerkhof AR

This Augmented Reality mobile application, built for the Boerenkerkhof Graveyard in the municipality of Enschede, was built by me, with a team of students from the University of Twente. As lead developer, I was responsible for the Augmented Reality functionality, Programming, Design and publishing. For each animated story within the app, 3D animators were hired. …

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Lead Development – SpiroPlay

SpiroPlay is a large collaboration between the University of Twente, Saxion University of applied sciences, Medisch Spectrum Twente (MST) and Deventer Ziekenhuis (DZ), running for over two years. The project is funded by the Pioneers in Healthcare program and is about Spirometry-based Playful Asthma Monitoring. An application is developed that connects with a spirometer and …

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Research – Bachelor Thesis

In the concluding half-year of my bachelor study Creative Technology, I challenged myself to a new topic, rowing, with the research question “How can Virtual Reality improve the current state of indoor rowing?”. I applied my skills in game development, human-computer interaction, and Virtual Reality in the creation of a prototype which stimulates rowers to …

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