For our customers at the Interaction Lab of the University of Twente, I have designed and developed a self-service kiosk on a touch interface. A 3D modelled was printed, integrating an Android-powered Raspberry Pi. The process included several design collaborations through figma, development using flutter and the booqable api, modelling in fusion 360 and printing […]
While working for One2Many-Everbridge, I took on an assignment from the official Spain Government’s Civil Protection Department, ProteccionCivil. Their goal: A web platform for citizens to view all active and past Emergency messages, ES-Alerts. This catalog should be able to receive, store, and classify alerts online, and make the data visible and insightful for its
What started as a Machine Learning internship at Everbridge, turned out as a longer term employed project, where I worked with PROJECT ENGAGE to apply AI toward societal resilience. Over the last seven months, I created a concept and prototype of a chatbot for active disasters, integrated into their Public Warning System. This EU-funded project
KCS is an in-flight catering company, mainly for KLM, which has a factory line to assemble the food trays. The KCS Breakdown stimulator teaches maintenance employees to recognize and solve breakdowns in a virtual version of the factory, without needing to shut down the physical production line. The recreated factory environment in Virtual Reality, allows
After working as lead developer for the SpiroPlay collaboration for more than a year, the results of extensive research by many of its members is published in a concise research paper. The abstract is as follows; We have built and implemented a set of metaphors for breathing games by involving children and experts. These games
This Augmented Reality mobile application, built for the Boerenkerkhof Graveyard in the municipality of Enschede, was built by me, with a team of students from the University of Twente. As lead developer, I was responsible for the Augmented Reality functionality, Programming, Design and publishing. For each animated story within the app, 3D animators were hired.
In my free time during the 2020 holiday/quarantine, I decided to jump into the mobile app business, with my first product being a minesweeper game for android. The app is made in unity and focuses mainly on the highly polished and stylized design of the experience, with smooth animations and a unique soundtrack. Aside from