Augmented Reality – Boerenkerkhof AR

This Augmented Reality mobile application, built for the Boerenkerkhof Graveyard in the municipality of Enschede, was built by me, with a team of students from the University of Twente. As lead developer, I was responsible for the Augmented Reality functionality, Programming, Design and publishing. For each animated story within the app, 3D animators were hired.

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Lead Development – SpiroPlay

SpiroPlay is a large collaboration between the University of Twente, Saxion University of applied sciences, Medisch Spectrum Twente (MST) and Deventer Ziekenhuis (DZ), running for over two years. The project is funded by the Pioneers in Healthcare program and is about Spirometry-based Playful Asthma Monitoring. An application is developed that connects with a spirometer and

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Research – Bachelor Thesis

In the concluding half-year of my bachelor study Creative Technology, I challenged myself to a new topic, rowing, with the research question “How can Virtual Reality improve the current state of indoor rowing?”. I applied my skills in game development, human-computer interaction, and Virtual Reality in the creation of a prototype which stimulates rowers to

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3D Modelling

For the course ‘Interactive Visualization’ within my bachelor study, I created a  replica of the fictional ‘Wunderwaffe’ weapon, which you can see in the picture below. The model was created in the program autodesk Maya. During the course and the creation of this model, I aquainted myself with industry techniques like modelling, texturing, lighting and

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